![]() Touching these pads makes the playable characters cling to them until they jump off. There are also strange gelatinous purple pads set on the walls and ceilings around the Zone. This will change the pools into a different Mega Mack type. In some places, large syringes also appear, with which the player can inject new chemicals in nearby Mega Mack pools by standing on their plunger. The color of these Mega Mack pools determines the height of the bounce blue ones trigger small bounces and green ones trigger large bounces. ![]() There are also light blue and green Mega Mack pools, which cause the playable character to bounce upward when landing on them, much like a Spring. Dark blue ones damage the player unless they are using a Bubble Shield. These include gelatinous pads, which can be covered by many different kinds of Mega Mack. In Act 2, many new gimmicks are introduced. The player must use these blocks to scale vertical shafts, which requires a knowledge of the game physics and quick reflexes as one can get crushed by them. There are also collections of yellow/purple squares that move back and forth periodically. ![]() These pipes can have very steep drops and may climb after a drop. There are also yellow-clad pipes filled with blue chemicals that spiral through almost the whole map. Like the original Zone, Chemical Plant Zone has blue chemical jets that shoot indestructible blue blobs from one tube to another, or in a parabolic path these require very quick reflexes, as touching this Mega Mack will cause damage. With Eggman having escaped their grasp upon his defeat however, the heroes go to Studiopolis Zone through a sewer pipe. After overcoming many obstacles, the group confronts Eggman inside his lastest contraption at the end of the Zone and beats him. Eggman, Sonic, Tails, Knuckles, Mighty and Ray begin traversing the Zone in hopes of finding Eggman and getting the Phantom Ruby back from him. After that, Sonic and his crew enter one of the sewer pipes and go to Studiopolis Zone.Īfter getting teleported to Chemical Plant Zone by the Phantom Ruby-wielding Dr. At the end of the Zone, the trio overcomes Eggman and his Mean Bean Machine, although Eggman eludes capture upon his defeat. Eggman got his hands on the Phantom Ruby, Sonic, Tails, and Knuckles began their trek through the Zone to catch up to Eggman. Having been teleported to the Chemical Plant Zone when Dr. The laboratory in Act 2 has also been re-colored to have a blue background and sea green-colored machinery. As such, almost everything in the Zone receives a blueish hue. ![]() In Encore Mode, Chemical Plant Zone looks nearly the same, except that the sky is dark blue. Act 2 also features large beakers and jars in the background, as well as new additions like gelatinous Mega Mack, sticky platforms and chemical bubbles. There are also many large gilders supporting the building. The place is decorated with enormous green machines, some of which are taking blue Mega Mack from one place to another. Also, at the bottom of the background, there is a gigantic and toxic, lime-white lake of chemicals.Īct 2 takes place inside of a gigantic laboratory with a crimson background. In the background, some tall, red buildings can be spotted underneath a crimson sky. The plant is full of tubes of different kinds. These tubes have yellow platforms on top of them that the playable characters can stand on. A heavily industrialized area in a city that contains pools of various synthetic chemicals, most prominently Mega Mack, the Zone is covered in light gray buildings with warning signs, some of which are covered by transparent tubes carrying blue blobs. ![]() In Act 1, Chemical Plant Zone has the exact same appearance as Chemical Plant Zone from Sonic the Hedgehog 2. ![]()
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